22 Dec

Killzone 2 Dev Comments on Future of Game Development

Filed under: Gaming News and Reportage 3 Responses

killzone_2

Jan-Bart van Beek is no stranger to perfection. Especially when he was behind the painstakingly nuanced environments of Guerrilla Games’ Killzone 2 for the PS3. There’s certainly an interesting past to his involvement – he played a key role in the notorious E3 2005 “target render” trailer of KZ 2 – and he commented not too long ago on the direction he believes gaming technology will take in the next 10 years.

page01_jan_bart_van

van Beek spoke about the challenges of predicting what the future could hold for gaming:

What technology will bring in ten years is hard to predict. Character pipelines and software from ten years ago look nothing like their current-day counterparts, and the character pipelines and software we’ll be using in ten years will look nothing like what we use today.”

However, he goes on to say,

“If I have to make a prediction, it’s that we will witness the debut of a break-through technology like ZBrush. Hopefully, it will be a technology that bridges the gap between modeling and texturing, as the state of this area is still less than ideal at the moment. I also hope that volumetric pixels with rich material data (which are at the heart of ZBrush) will become possible as a real-time format.

“I honestly can’t wait to get rid of all the baking, downsizing, and polygon-reduction techniques we currently use.”

And yes, this is the same company who still hasn’t fully utilized the power of the PS3 (clocking in at only 60% of it’s total SPUs). Still, it represents an interesting thought on dev tools being the bottleneck in a game’s development. More evidence that the PS3 will be around in the next 10 years? We’ll just have to wait and find out.

(via CGSociety)

Written on December 22 2009 and is filed under Gaming News and Reportage. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

3 Responses to “Killzone 2 Dev Comments on Future of Game Development”

dylantalon

when these guys from GG speak on gaming technology then you must listen . i cant wait to see what they do in killzone 3, we all know that when it’s out that it will have the best graphics physics and animation .

what GG did on their first game outing on the ps3 was amazing for a new game engine , imagine their second outing which you can get a snippet of from the technology in ”behind the bullet” video.

i respect these guys at Guerilla Game because they made a spectacular game killzone 2 . they could have copied the same old twitch shooter mechanics of c.o.d , halo and the rest but they took a different route and create a unique game which stands on its own and is very different in gameplay than the normal FPS. it brought a fps cover system , badge system , unique soldier class system , sim like gameplay and a unique multiplayer warzone. to each his own but i prefer to give credit to people who brings new gameplay elements and technology in my games and i want it to be done with high production value. ps3 is the future , and the future is ps3.

xbl/psn – dylantalon.

Joey

Dude… this is an excerpt from a feature article at http://www.cgsociety.org. Old stuff… nothing new… Not really comments on future of game dev. Just scrap of info for lazy article.

Trackbacks

  1. Split-Screen :: The Game-Geek’s Daily Read » Halo Reach E3 2009 Trailer Took 5 Weeks to Make, Sourced to External VFX Studio

Leave a Reply