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	<title>Comments on: Why id Software&#8217;s Rage Will Shine on the PS3</title>
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	<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/</link>
	<description>gaming news, reviews, discussion, tutorials and humour</description>
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		<title>By: Ravi</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8820</link>
		<dc:creator>Ravi</dc:creator>
		<pubDate>Tue, 28 Apr 2009 13:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8820</guid>
		<description>@Ostepop, Mike, Marco:

http://www.shacknews.com/onearticle.x/53976

Which ever way you wanna slice it, Rage will look better on the PS3.</description>
		<content:encoded><![CDATA[<p>@Ostepop, Mike, Marco:</p>
<p><a href="http://www.shacknews.com/onearticle.x/53976" rel="nofollow">http://www.shacknews.com/onearticle.x/53976</a></p>
<p>Which ever way you wanna slice it, Rage will look better on the PS3.</p>
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		<title>By: Marco</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8773</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Mon, 27 Apr 2009 22:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8773</guid>
		<description>Did you check on any of these &quot;facts&quot; before publishing them??
I cannot find a single technical explanation on the graphics part which is not plain wrong, especially those about retained and immediate mode.</description>
		<content:encoded><![CDATA[<p>Did you check on any of these &#8220;facts&#8221; before publishing them??<br />
I cannot find a single technical explanation on the graphics part which is not plain wrong, especially those about retained and immediate mode.</p>
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		<title>By: Mike</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8569</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 25 Apr 2009 16:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8569</guid>
		<description>&quot;Id Software has developed id Tech 5 with multi-platform capabilities in mind with the first game based on that engine, Rage, having been announced for PC, Macintosh, Xbox 360 and the PS3. It has been known for some time that the renderer was fairly API agnostic. From previous reports we know that Rage will use D3D on the xbox platform, LibGCM on the PS3 and OpenGL on the Mac.&quot;

No they will not be using OpenGL on the PS3, they will be using LibGCM.</description>
		<content:encoded><![CDATA[<p>&#8220;Id Software has developed id Tech 5 with multi-platform capabilities in mind with the first game based on that engine, Rage, having been announced for PC, Macintosh, Xbox 360 and the PS3. It has been known for some time that the renderer was fairly API agnostic. From previous reports we know that Rage will use D3D on the xbox platform, LibGCM on the PS3 and OpenGL on the Mac.&#8221;</p>
<p>No they will not be using OpenGL on the PS3, they will be using LibGCM.</p>
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		<title>By: Ostepop</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8559</link>
		<dc:creator>Ostepop</dc:creator>
		<pubDate>Sat, 25 Apr 2009 11:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8559</guid>
		<description>You have absolutely no clue! The article, all  your arguments are pretty much wrong. 

Read: http://forum.beyond3d.com/showthread.php?t=54028</description>
		<content:encoded><![CDATA[<p>You have absolutely no clue! The article, all  your arguments are pretty much wrong. </p>
<p>Read: <a href="http://forum.beyond3d.com/showthread.php?t=54028" rel="nofollow">http://forum.beyond3d.com/showthread.php?t=54028</a></p>
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		<title>By: Jason</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8100</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 17 Apr 2009 13:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8100</guid>
		<description>ummm.... Duke Nukem Forever isn&#039;t an id software game. So I wouldn&#039;t ask them to release it.</description>
		<content:encoded><![CDATA[<p>ummm&#8230;. Duke Nukem Forever isn&#8217;t an id software game. So I wouldn&#8217;t ask them to release it.</p>
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		<title>By: Neelesh</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8049</link>
		<dc:creator>Neelesh</dc:creator>
		<pubDate>Thu, 16 Apr 2009 15:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8049</guid>
		<description>The Ps3&#039;s GPU is inferior but looking solely at the GPU does not give you a powerhouse, if that was the case I could have the latest ATI/Nvidia cards run on a Intel Celeron 333 MHZ processor, you do need processing speeds to do all your complex calculations like draw distance, number of objects on screen, particle effects etc etc...Games on the 360 look better beacuse dev costs are rather expensive to program 7 cores as compared to 3, hence with a limited amount of resources its rather simple to split the costs of production more onto a platform where sales are guaranteed sheerly with a larger install base, try talking to a Naughty Dog chap who&#039;ll tell you the true power of the PS3, Killzone 2 was not made by one dev it required the services of numerous devs including Insomniac studios, this same debate however never applied last generation when the Xbox was a good 10 times more powerful than the PS2, so exclusives like Ninja Gaiden/Chronicles of Riddick could never be done on the PS2 since its shader capabities were almost absent, yet the console produced some of the most memorable looking games which included FFX, MGS2,MGS3, VF4...its the dev in question how they harness the power of a machine not how the machine harnesses the power of innane bunch of fanboys...</description>
		<content:encoded><![CDATA[<p>The Ps3&#8217;s GPU is inferior but looking solely at the GPU does not give you a powerhouse, if that was the case I could have the latest ATI/Nvidia cards run on a Intel Celeron 333 MHZ processor, you do need processing speeds to do all your complex calculations like draw distance, number of objects on screen, particle effects etc etc&#8230;Games on the 360 look better beacuse dev costs are rather expensive to program 7 cores as compared to 3, hence with a limited amount of resources its rather simple to split the costs of production more onto a platform where sales are guaranteed sheerly with a larger install base, try talking to a Naughty Dog chap who&#8217;ll tell you the true power of the PS3, Killzone 2 was not made by one dev it required the services of numerous devs including Insomniac studios, this same debate however never applied last generation when the Xbox was a good 10 times more powerful than the PS2, so exclusives like Ninja Gaiden/Chronicles of Riddick could never be done on the PS2 since its shader capabities were almost absent, yet the console produced some of the most memorable looking games which included FFX, MGS2,MGS3, VF4&#8230;its the dev in question how they harness the power of a machine not how the machine harnesses the power of innane bunch of fanboys&#8230;</p>
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		<title>By: Hits from the Web 04.16.09 : Gaming Guru</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8044</link>
		<dc:creator>Hits from the Web 04.16.09 : Gaming Guru</dc:creator>
		<pubDate>Thu, 16 Apr 2009 14:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8044</guid>
		<description>[...] Why id Software’s Rage Will Shine on the PS3 [...]</description>
		<content:encoded><![CDATA[<p>[...] Why id Software’s Rage Will Shine on the PS3 [...]</p>
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		<title>By: Johnny</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8043</link>
		<dc:creator>Johnny</dc:creator>
		<pubDate>Thu, 16 Apr 2009 14:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8043</guid>
		<description>&quot;Our current technology base is all built from the ground up to support [multiplatform development]. And there is a little bit of least common denominator-ing, where usually the PS3 becomes the sticky point in terms of [being] a little bit slower on the graphics, you’ve got a little bit of less memory to deal with but a little bit more processing power. So you kind of have to balance the things between all of that.&quot; 
-John Carmack

The only reason the PS3 might look better the 360, is purley storage. The PS3 &#039;s GPU is inferior. (period) Next time mention all facts in your article. It will show that you present quality and truth. Not FLAME BAIT!</description>
		<content:encoded><![CDATA[<p>&#8220;Our current technology base is all built from the ground up to support [multiplatform development]. And there is a little bit of least common denominator-ing, where usually the PS3 becomes the sticky point in terms of [being] a little bit slower on the graphics, you’ve got a little bit of less memory to deal with but a little bit more processing power. So you kind of have to balance the things between all of that.&#8221;<br />
-John Carmack</p>
<p>The only reason the PS3 might look better the 360, is purley storage. The PS3 &#8217;s GPU is inferior. (period) Next time mention all facts in your article. It will show that you present quality and truth. Not FLAME BAIT!</p>
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		<title>By: nick</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8037</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Thu, 16 Apr 2009 11:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8037</guid>
		<description>what more can we ask for??
how about a freaking release date for duke nukem forever.
thats been in dev for over 11 years for christs sake release it already.</description>
		<content:encoded><![CDATA[<p>what more can we ask for??<br />
how about a freaking release date for duke nukem forever.<br />
thats been in dev for over 11 years for christs sake release it already.</p>
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		<title>By: Guy</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8032</link>
		<dc:creator>Guy</dc:creator>
		<pubDate>Thu, 16 Apr 2009 09:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8032</guid>
		<description>All this technically misleading yada-yada (you don&#039;t really know how the X360 API is different from standard directX do you?) yet you somehow forgot to mention one important thing:
Todd Hollenshead already mentioned that the X360 is the leading platform for Rage. How does that fit into your article?</description>
		<content:encoded><![CDATA[<p>All this technically misleading yada-yada (you don&#8217;t really know how the X360 API is different from standard directX do you?) yet you somehow forgot to mention one important thing:<br />
Todd Hollenshead already mentioned that the X360 is the leading platform for Rage. How does that fit into your article?</p>
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		<title>By: luke</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8028</link>
		<dc:creator>luke</dc:creator>
		<pubDate>Thu, 16 Apr 2009 07:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8028</guid>
		<description>Your point about Open GL is interesting in light of the fact that 360 is the lead platform.  I&#039;ll be curious to see how the game turns out on all platforms.</description>
		<content:encoded><![CDATA[<p>Your point about Open GL is interesting in light of the fact that 360 is the lead platform.  I&#8217;ll be curious to see how the game turns out on all platforms.</p>
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		<title>By: Matt</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8007</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 15 Apr 2009 21:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8007</guid>
		<description>It was good that your article wasn&#039;t completly based on the storage capabilities of blu-ray. I didn&#039;t know that they favoured openGL</description>
		<content:encoded><![CDATA[<p>It was good that your article wasn&#8217;t completly based on the storage capabilities of blu-ray. I didn&#8217;t know that they favoured openGL</p>
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		<title>By: cell989</title>
		<link>http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/comment-page-1/#comment-8005</link>
		<dc:creator>cell989</dc:creator>
		<pubDate>Wed, 15 Apr 2009 20:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/?p=2796#comment-8005</guid>
		<description>I want to definitely try this game. Its a dream come true, Top-notch FPS Action with top-notch race driving. 2 adrenaline pumping genres in one huge massive package, what else can we ask for? oh yeah its been created by ID software the masterminds behind the FPS genre.</description>
		<content:encoded><![CDATA[<p>I want to definitely try this game. Its a dream come true, Top-notch FPS Action with top-notch race driving. 2 adrenaline pumping genres in one huge massive package, what else can we ask for? oh yeah its been created by ID software the masterminds behind the FPS genre.</p>
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