11 Dec

Will Gears of War 3 be a timed exclusive?

Filed under: Feature 7 Responses

Fenix has slashed its way to the top of the 360 charts yet again, with 3 million units sold, and no matter how critical one is of the gruesome bloodbath, the Delta juggernaut rolls on aided by Microsoft’s marketing fury and intensity. Gears of War 2, however, puts up a critical setup to the next game in the franchise. Although touted to appear within the 360’s life span, it’s not a little extreme to speculate whether the next game in the franchise will actually be tied exclusively to a singular platform.

The reasons of doubt actually emerge with the given economic slowdown and global recession that has sabotaged the amoeba’s ultimate plan for global dominance. The industry, which stood hard selling Xbox’s during the previous economic slowdown, now seems to have been badly affected with numerous shelved projects; (Saw: The Videogame, Activision cutting down on franchises, Midway on the brink of following 3DO’s footsteps) and employee layoffs(Sony, Microsoft, Electronic Arts have rallied off a number of employees from their respective organizations). This slowdown is expected to worsen before the requisite measures are undertaken to keep the global economy held firmly.

With rising development costs it’s almost become imperative for every developer to realize its net worth by selling a minimum of a million units of its hard labor. With significant changes taking place within the Unreal engine Universe, costs are splurging in relation to development costs of next generation technology and the current crop of Unreal licensed products will eventually see a significant fall, with fewer and fewer companies taking risks to churn out average-ware for the current generation machines.

In addition to this there lies the obvious bout of competition like the i.d. tech 5 engine, which aims at creating cheaper development costs with consistencies spanning across all development platforms.

There also seems to be a bigger urge for developers to invest in their custom engine, which can be used as a platform for their other cream lineups, with a lower price point, Activision’s Call of Duty series is perhaps the perfect example, followed by Rockstar’s crime buster, Grand Theft Auto IV, based on the R.A.G.E engine; which was also used for their latest Midnight Club Entrant series. Even Electronic Arts are heavily investing in their custom engines for the development of their game, which include the Frostbite engine and custom Dead Space engine; which is perhaps being used for the next Godfather game.

It’s often been quoted, that Metal Gear Solid 4 was perhaps the last big exclusive this generation would see and this could be true since the nature of costs has spiraled upwards, with a majority of pro Sony publishers (Square-Enix, Capcom, Namco) going multi-platform to achieve maximum number of sales.

The problem Epic needs to confront is that of finding a new market to sell its franchise. It has already started doing this in the form of the multi-platform psychological thriller that is currently in development and the much touted partnership with E.A and Grasshopper Studios.

The only way of doing this and getting a humongous response, is by tapping the PlayStation 3 crowd, which has not seen any part of this gruesome game. However, since the franchise has been invested in heavily by Microsoft, it would only be fair for the developer to allow the third iteration of the game to be a timed exclusive.

Grand Theft Autos legacy cannot be elaborated upon more explicitly, than by highlighting this fact: All the 3 GTA’s, which appeared in the previous generation, have sold 26 million units on the PlayStation 2 alone and all of them were released later on the Xbox platform and still went on to sell a million plus units. The fourth iteration, however, has sold about 10+ million copies on both platforms combined, giving a clear indication of the changing nature of exclusives.

Given the stiff competition the industry is facing, exclusives are priorities for first part developers, and Sony recognizes this by canalizing its funds into AAA first party titles and creating franchises. Gears of War has already an established franchise to work around with and making it appear on Sony’s platform will give it an immense boost. Who knows, instead of witnessing, perhaps, 3 million+ units, we could witness close to 6 million or even more.

Unreal tournament III, which was launched on the PlayStation 3, saw an incessant number of “modifications” being made available online within hours of its launch. With a game as intense as Gears of War and Sony’s free online services, the possibilities of the game seem endless.

The franchise is both lucrative and of great essence to Microsoft and they are probably going to undertake every possible move in ensuring that this coveted franchise does not end up as a multiplatform experience. But given the stiff “resistance” who knows, tables could turn and even a critically acclaimed Sony exclusive developer might find its legs seeking the warmth of the 360 platform, so to speak.

Written on December 11 2008 and is filed under Feature. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

7 Responses to “Will Gears of War 3 be a timed exclusive?”

Brodiesan

Don’t forget the new KillZone 2 engine. Oooh baby!

Adam

Microsoft owns the IP and they will have certainly a signed a 3 game exclusive agreement if they have not, and M$ would certainly be willing to pay extra to stop it jumping ship. The game has already sold 3m anyway, and given that it was only in development for 2 years, they will have made a very large profit, and enough to fund their next project.
Oh and the GTA PS2 games sold closer to 40m

Gogetemdog

You must be higher than a kite because half of what you said makes no sense. Gears of War is one franchise that doesn’t need multiplatform to turn a profit.

dcbronco

I agree with Gogetemdog. According to Epic Gears I cost 10 million to develop. II couldn’t have been much more. Even if the cost were double, Microsoft spends 10 million on advertising to help Epic. Gears is well on it’s way to selling over 5 million copies. A PS3 version would cost much more than a 360 version given the PS3 Unreal problems and Sony doesn’t have 10 million for themselves for advertising. It wouldn’t be in Epic interest to waste the money.

izo

Epic don’t need more sources for money.

I think the writer forget about the UE3, and the hundreds of millions they get just from licensing rights.

Brighton

Gears of War 3 on PS3 is like Halo 3 on PS3, it is not going to happen. Those who are stuck with a PS3, you just keep hoping =(

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