If you’ve been keeping track of the flip-flopping (at least, we have), LucasArts will not be bringing The Force Unleashed to PC. Overall development for the market is still alive — though hearing Producer Cameron Suey speak on the overall exclusion of a PC Unleashed isn’t exactly uplifting.
“The PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn’t be the same game.
“On the other hand if we made that game for as many people as possible, because we are trying to make mass market games, something that everybody can enjoy, well then it’s not taking advantage of what those $4,000 systems can do. So one way or the other depending on how you build that lead PC SKU, it’s not going to be for the same amount of people, it’s going to be not as good or only for a select few people. No matter where you pick that bar somebody’s out of luck.”
For all the fancy terminology (and blatant lies) being thrown about, and despite the actual game being more iffy than epic, the firm has essentially used revenue from one section of its fans to stay in business… and tell another section of its fans what it can and cannot provide for them.
We weren’t the only ones to dub this rationalisation as complete acid-bathing bullocks. In a soon to be published interview with VideoGamer.com, President of the PC Gaming Alliance Randy Stude slammed LucasArts, stating,
“That’s not an educated answer. In the last several years there have been at least 100 million PCs sold that have the capabilities or better of an Xbox 360. It’s ridiculous to say that there’s not enough audience for that game potentially and that it falls into this enthusiast extreme category when ported over to the PC. That’s an uneducated response.”
Considering “the last good PC game they [LucasArts] made was probably Jedi Knight 2“, we consider that response downright idiotic. Just when you think a company had stopped milking its franchises, the House that Star Wars Begrudgingly Supports proves you wrong, before gawking a good two minutes for ever thinking you were right.
“They’re not really creating product within LucasArts themselves. They’re going at it job shopping their IP. That may be a little controversial for me to say, but that’s what I see. There’s no development team necessarily within LucasArts any more, they’ve basically turned into an intellectual property machine and supporting the PC, why should they? It really doesn’t fit their property.”
I’m still hung-up on this stupid conundrum LucasArts created for itself. A Rs. 20,000 (less than $500) PC these days not only plays F.E.A.R, The Elder Scrolls IV: Oblivion and Bioshock but also handles the chaotic Devil May Cry 4 at decent, fun-derivable settings. Hell, a Rs. 25,000 (not even close to $750 yet) PC runs Crysis at high settings, simultaneously looking great and being fun. Does LA actually believe their game holds a graphical candle to Crysis?
Frankly, if LucasArts couldn’t deliver any decent games for even consoles in the past few years, than why cry over yet unported underperformer? That too one which isn’t that great to begin with. Sink the false hope and get over it, PC fans. We have better things to look forward to than yet another empty promise from a saturated developer.
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