by Ravi Sinha
As one of the three successful experiments Sony Computer Entertainment of America (SCEA) carried out in 2002 to find the perfect new mascot for its PS2 console (the other two being Jak & Daxter and Sly Cooper), Ratchet and Clank went from unassuming Lambox and robot sidekick to high-tech weapon hoarders fashioning their careers on one smoldering heap of enemies at a time.
Surprisingly built on a modified Jak & Daxter engine, Ratchet and Clank is Sony’s first PS2 brand to successfully make the transition into the PS3 era. However, in cooking up yet another smorgasbord of apocalyptic proportions, it’s easy to forget just how much fun it was to experiment with weapons and unload them into any nefarious foe in the original titles. Who could forget getting their hands on the RYNO, the most expensive weapon in most of the games, and making red splattered canvases of entire races (or if you’re the roboticidal type, then oil canvases of entire assembly lines)?
Hence, we present to you ten top picks for our favourite weapons in the Ratchet and Clank series, from weapons featured only once to permanent artillery that accompanied our dynamic duo in their rise to galactic fame.
10. N60 Storm
First Seen in: Up Your Arsenal
Every Ratchet and Clank game has your typical no-frills rapid-fire weapon to accompany the Wrench. The one weapon that you’d probably rely on last, even if it was very instrumental to your survival in the beginning stages. The N60 Storm trumped other versions of such multi-purpose weapons by featuring a very high-rate of fire and ammo caches, cheap ammo prices and though the damage done was moderate, multiply it by the insane number of bullets hitting your foe and it levels out. It can be used not only to take out foot-soldiers and small crowds of enemies, but can while away good amounts of health off the initial bosses. Though you’ll likely ditch the weapon in high-risk situations (hello, end-boss), it’s still a keeper.
9. Scorpion Flail
Honestly speaking, the Plasma Whip from Up Your Arsenal was a brutal disappointment. What could have been an enticing alternative to the Wrench became the alternative to painting a target on your head and begging your enemies for a beating. Okay, maybe not that much (Hard mode still haunts me) but it was still very underwhelming. That’s why when you pick up the Scorpion Flail, a seemingly small, metallic, spiked ball mace, in Deadlocked and watch as it increases to the wrecking ball size to bury your enemies in craters, the Plasma Whip suddenly seems non-existent. The Scorpion Flail was especially useful in mid-air, as it pin-balled back and forth to nail enemies both in front and behind you. Nothing says cost-effective room-clearer like this portable meteor on a chain. On top of that, it has more range and attack power than the Shock Claws (Tools of Destruction) while still being as speedy. Why isn’t it higher on the list then? It would have been real nice if you could move in the middle of using it.
8. Pyro Blaster
First Seen in: Tools of Destruction
Theoretically, all gamers love explosions (yes that includes RPers too), so by the same token, all gamers would love using fire to make the dreams of moronic virtual cannon fodder for searing, scalding pain come true. The series has had its share of flame-throwers and lava stream shooters but the Pyro Blaster trumps them all by featuring both in the same weapon. You first start off with what seems like a normal flame-thrower and once you level it up, you can shoot hot jets of lava from the barrel (good for close combat). Why is it better than the Lava Gun from Up Your Arsenal? Once you properly upgrade it, this baby shoots two streams of lava with a wider reach. That’s double the third-degree burns and quintuple the satisfaction of wasting hordes of enemies away in a fiery haze.
7. Rifle Series
Once again in the no-frills aisle of weapon selection, the different sets of rifles spanning the Ratchet and Clank series feature a plethora of names (the one pictured here is the Fusion Rifle from Deadlocked). Though they all basically span the same normal function, once the battles become more intense, this baby becomes all the more necessary for dispensing enemies at a far range. The rifles all contain an extraordinary amount of damage, and one head shot does what 100 N60 bullets would do to some enemies. Not too flashy, but does the job and does it well despite the slow rate of fire and small clips.
6. Holoshield Generator
Like the Holoshield Glove from the first game, this silver-hued weapon basically puts up a force field before your enemies and blocks you from their shots. Why does it score over the other shield makers? Firstly, the shield stops all incoming projectiles rather than playing favourites and halting only a few.
Secondly, enemies can’t pass through this shield — they can try if they like the pain (or getting their health sapped when the weapon levels to V10). Defense may be the last thing on your mind, especially in the hop-and-bop-less Deadlocked, but when it comes with so many snazzy features, who could resist?
5. Agents of Dread
First Seen in: Up Your Arsenal
The Agents of Doom could best be described as miniature kamikaze Clanks; they normally run into enemies to damage them. Initially, they were the ammo for the Glove of Doom before getting their own individual canisters. On their return in Arsenal, the Agents had undergone drastic changes. Not only could you roll out 8 at a time (4 per each canister) but on fully upgrading them, they become the Agents of Dread armed with rocket launchers and mini-jet packs. Once they run out ammo, they rush at your enemy and detonate in a mini-nuclear explosion, for old times’ sake. Let’s see Chucky do any of that.
4. Plasma Coil series
First Seen in: Ratchet and Clank
The one trump of fire always seems to be electricity, for electrocuting your enemies to a crisp comes a close second to torching them into oblivion. The Plasma Coil, in this case, was an intuitive invention of modernistic future design that properly demonstrated the tenets of “pain-for-all”. One bolt of thunder would shock one enemy before amicably moving onto his friends. The damage is good and the weapon is less expensive than the RYNO but the real fun comes when you level it up in Up Your Arsenal. Imagine one giant ball of thunder rolling towards your foe, toasting foes as it passed before vapourising the head honcho into dust. We’d imagine this plays havoc with the neural collective of our foes who, on seeing their beloved comrades die, have had their brains forcefully rewired to see their deaths again and again for the rest of their mortal life. Eh. We’ve thought more sadistic things.
3. Mini-Turret Launcher
What do you do when the Agents are on vacation? Or totally AWOL? Back-up is plenty available in Deadlocked, but nothing else does the same and simultaneously conveys your status as a cheating jerk as much as the Mini-Turret Launcher. No wonder Vox Industries was in a dispute over the technology — the turrets launched here are more improved over previous games. They can fire up to 360 degrees, gun down aerial targets and additionally, can’t be destroyed by enemies (though their ammo doesn’t exactly last forever). Fully upgrade the weapon into the Quasar Turret Launcher and laugh as your foes run in vain from its fully charged homing lasers.
2. Harbinger
Hoo-boy. Simply put, this is one of the most devastating Ratchet and Clank weapons ever, created in simple answer to Gadgetron’s RYNO series. The RYNO IV featured in Future is essentially a knock-off of it, but at least it rips from the best. Simply pull the trigger and sit back as enormous search-light sized lasers rain down on from the heavens, obliterating any thing that gets in your way. The destructive power of the Harbinger surpasses that of previous RYNOs and it’s most basic form can only be truly displaced by…
1. RYNOCIRATOR
First Seen in: Up Your Arsenal
Once you fully upgrade that puny 8-rocket shooting RY3NO, gaze upon this beauty and know its full destructive cataclysm of potential, for you have earned it. The RYNOCIRATOR gives new meaning to words, “Smite you down”. Once you pull the trigger, a number of missiles sail ahead of Ratchet before converging at a single point.
The blast is so powerful that the entire screen literally dissolves into a white flash, seconds before everything comes into full view. Everything, except your enemies of course. Even if some brave/suicidal fool some how tries to block the convergence with his massive shell, just touching a single missile will reduce him to ashes. The estimated cost of ammo is about 1000 per rocket but considering the pure destructive scale of this weapon, it’s worth it.





12 Responses to “Top 10 Ratchet and Clank weapons”
Ah, nice list! But I prefer the lava Whip more than the mace. It had lava dripping all around and also felt awesomer
And here is my shotgun Type guns? I’ve enjoyed them the most in any of the games, that was the biggest thing that made me miss vibration on the SixAxis. It just feels so good to blast away with that.
Not a fan of the Coils though. Liked the Shredders more.. were very useful in the arena battles! Not to forget Mini Turret and Shield Throwing tactics.. aaah that was fun! makes me want to play em all again, or maybe a new one!
If only PSN had good download sevices
I’ve spent 40hrs + to properly download Booty.. but its still not done
I thought the shotgun types were a little too bland, and their range wasn’t that great. Nonetheless, yeah…they were VERY useful in certain situations. The coils…I think maybe if they made it a bit cheaper, then there would have been more incentive to use it. By the time i had enough bolts, i had already been playing the new game+ mode. -_-;;
40+ hours?? o.O Seriously?
Ah, The shotguns were very useful when in arenas all those little things surrounded you in swarms, the spread of the gun and its huge power helped in clearing all those critters with easy.
Not only that, it was effective against shielded people and most of all.. the viiiiibration! Made you felt like you were really shooting a shotgun.
And I used to play in such a way that I always levelled up all the gettable weapons to the max in the first playthrough itself (spent atleast 30 hrs in everyone, other than the newer and smaller ones ofcourse)
Btw, thanx for asking, that made me fjnish what I started writing a while ago.. opened this comment page this morning, then finished the draft and posting it here (linked in my clickable User name )
This Ratchet and Clank list is pretty much solid, with me slightly disagreeing on the number 1 pick. While the Rynocirator is super powerful, I tend to think it deserves the number 2 spot when compared to the original R.Y.N.O. If you were to go back and play the original Ratchet and Clank, you would notice that while the RYNO only had 50 shots, you could have practically cleared an an entire stage while using an average of 10 of them; this being as a result of the bullets travelling and hitting enemies that were so far away that you couldn’t see. I must admit that when I first saw the Rynocirator I was tempted to believe that it was the best weapon ever made, but that was only until I realized that the weapon’s white flash only destroyed the enemies that you could see, and the cost of ammunition wasn’t pretty Hands down, I think the Rynocirator wins when it comes to cool special effects, but the original RYNO is so powerful that once you use it once, its effectiveness kicks in and you forget that you had other weapons. Also, correct me if I’m wrong, but am I the only one who thought that the RYNO 2 was a joke?
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Looking at the shield generator in deadlocked, I was thinking: You can put the Morphing Mod on your shield generator, and enemies who manage to pass through it, will not hurt you, and you will not have to worry about them! (I also like to put the sticky bomb/grenade mod on The Arbiter so I don’t have to worry about the projectile ‘pass through’ enemies if you know what I am talking about.)
I disagree with the Rynocirator completely it had bad range and just turned the screen white… Original RYNO was the best and the RYNO2 was insane if you bought it before challenge mode, wasting away enemies with one shot each. The RYNO on Size Matters was a big disappointment, it sucks. And lastly the RYNO4 was average.
Am I the only one who LOVED the Bouncer from going commando, it was my favorite by far
Very good list!
Glad the Coils made #4. Nothing could beat the Plasma Coil in the second game. I think I once beat challenge mode using nothing else. And it was like Christmas morning when it appeared again in the third… infact, it probably was!
Couple of things I would add; Always loved the idea of the Rift Gun. The Suck-Cannon should be there just because it’s genius. And I actually quite liked the Laser-Tracer from Size Matters..
What about the gravity bomb v5.
Or the spitting hydra. I loved that gun.
But I have to say I enjoy using the wrench, better.
How about the Vulcan Cannon v99 from Deadlocked!?! Shoots from random curves in a specific direction and each blast is different!!! Best to use it in Endzone…just go to where the monsters just appear and shoot on the side of the Enemies! whatever gets across can be shot down by the quasar turrets or your partner’s harbinger!
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