11 Sep

Halo 4 and Gearbox – How obvious is it?

Filed under: Gaming News and Reportage No Responses

joblisting.jpgRandom denial gets people nowhere in life. Take Randy Pitchford for instance. When asked whether his next project was in any way related to Microsoft’s epic saga “Halo”, he vehemently denied any possible connection with the project.

However a recent sighting of job postings at Gamasutra spells this denunciation rather different light. They reinforce the community’s belief that they are indeed working on the next Halo for Microsoft’s console. All the postings have a similar tag line:

“Being part of a team creating XYZ for an unannounced shooter based on one of the most famous shooters ever created.”

If we were to dissect this syntagmatic sequence in the order of association of its content, we would arrive at a jumble of words that begin with a H and end with a capital O, spelling out Master Chief and Cortana in the middle.

This can also be arrived on the basis of a logical deduction of quantities that are present in the genre of first person shooters.

The first indication lies in the use of the oxymoron “unannounced shooter based on one of the most famous shooters”. Let us prepare a list of a couple of famous shooters in the last 5 years.

  • Half-Life Series
  • Thief Series
  • Unreal Series
  • Far Cry series
  • Crysis
  • BioShock Series
  • Aliens Vs Predator Series
  • Doom and Quake series
  • Halo Series

job2.jpgAll the games in the list have a developer dedicated to produce violence with varying degrees of creativity be it in the form of the infamous gravity gun or giving players a forest for a sandbox to run through naked.

These famous shooters also have a bunchload of already announced sequels which their respective development teams are working on, except for the last insignificant game called Halo which has now been abandoned completely by its mother Bungie to move onto another man and perhaps a different platform.

The latest ramblings about Microsoft’s staffing project being oriented to Halo somehow seem to match this dialogue that Gearbox has engaged in via the job postings. It is often said in the far east that denial is to ensure a project’s success, for it does not get jinxed and arouse jealousy in the minds of others. This is the only logical or rather illogical explanation that explains his constant denial spree. The rest is up for the community to decide.

Written on September 11 2008 and is filed under Gaming News and Reportage. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Leave a Reply