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	<title>Comments on: Philosophy and Gaming: Part 3</title>
	<atom:link href="http://www.split-screen.com/2008/07/19/philosophy-and-gaming-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.split-screen.com/2008/07/19/philosophy-and-gaming-part-3/</link>
	<description>gaming news, reviews, discussion, tutorials and humour</description>
	<pubDate>Tue, 06 Jan 2009 15:07:44 +0000</pubDate>
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		<title>By: Nike Okami</title>
		<link>http://www.split-screen.com/2008/07/19/philosophy-and-gaming-part-3/comment-page-1/#comment-662</link>
		<dc:creator>Nike Okami</dc:creator>
		<pubDate>Sun, 20 Jul 2008 09:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/2008/07/19/philosophy-and-gaming-part-3/#comment-662</guid>
		<description>When we deal with philosophy, we're using mostly abstractions. We can dissect things in our minds and look at each separate aspect thoroughly. However, the one thing we must remember when dealing with abstractions in reality: The various aspects cannot be separated. When we speak in terms of metaphysics (making something within our mind into something real), we can speak in terms of separate aspects, but just as a human life can't be separated into pieces, so the same for games.

I talk in terms of art in games as they could and should be. I do not intend to berate today's art in games in the worst way possible: By thinking they are subject to change by whatever mystical power a gamer's whims have.

Thanks for the comment. You'll definitely see more such article in the future. :)</description>
		<content:encoded><![CDATA[<p>When we deal with philosophy, we&#8217;re using mostly abstractions. We can dissect things in our minds and look at each separate aspect thoroughly. However, the one thing we must remember when dealing with abstractions in reality: The various aspects cannot be separated. When we speak in terms of metaphysics (making something within our mind into something real), we can speak in terms of separate aspects, but just as a human life can&#8217;t be separated into pieces, so the same for games.</p>
<p>I talk in terms of art in games as they could and should be. I do not intend to berate today&#8217;s art in games in the worst way possible: By thinking they are subject to change by whatever mystical power a gamer&#8217;s whims have.</p>
<p>Thanks for the comment. You&#8217;ll definitely see more such article in the future. <img src='http://www.split-screen.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: vimoh</title>
		<link>http://www.split-screen.com/2008/07/19/philosophy-and-gaming-part-3/comment-page-1/#comment-646</link>
		<dc:creator>vimoh</dc:creator>
		<pubDate>Sat, 19 Jul 2008 06:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.split-screen.com/2008/07/19/philosophy-and-gaming-part-3/#comment-646</guid>
		<description>I was thinking something as I read this. Doubts and the like. But it all went away when I reached this sentence: &lt;em&gt;...but it’s a shame to tear the game into two halves for the sake of finding something feasibly aesthetic to comment on.&lt;/em&gt; Glad to see you recognise the problem with such philosophising.

Great series! Hope to see more such stuff from you in the future.</description>
		<content:encoded><![CDATA[<p>I was thinking something as I read this. Doubts and the like. But it all went away when I reached this sentence: <em>&#8230;but it’s a shame to tear the game into two halves for the sake of finding something feasibly aesthetic to comment on.</em> Glad to see you recognise the problem with such philosophising.</p>
<p>Great series! Hope to see more such stuff from you in the future.</p>
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