by Vijayendra Mohanty
I have long held the belief that if you intend to best the Japanese in graphic storytelling, you might as well give up.
They have an amazing range of homemade techniques to fall back on. The silence, the movement, the sword-slashing, and a mood that flits between, deathly serious to goofy to downright corny [...]
by Krish Raghav
When Adam Cadre’s Photopia won first place at the 1998 Interactive Fiction competition, it started an (intense) debate about what really draws the line between an interactive video game and a work of fiction.
Photopia unceremoniously dumped the idea of a ‘puzzle-based’ narrative. Instead, it chose a ’story-based’ narrative, a linear progression (linear in [...]
by ess-cee
Think Patapon, and the immediate mental jump is to LocoRoco - the visual style, the adorably cute characters and the gleeful singing and shouting as the tumble about happily… Beyond that though, Patapon is nothing like LocoRoco, though that isn’t necessarily a bad thing.
Patapon is really a lot of different genres meshed into one, [...]
by gSathe
One of the big issues that knocked about every now and then is the “mature” content in video games these days. Even now, to many non-gamers, particularly here in India, the image of video games still remains Mario jumping around in a world made up of smiley faces and bright primary colours. So it’s [...]
by gSathe
The state of gaming has undergone a major change over the last five years, and the single player component has dwindled greatly in importance over time. This is nowhere more true than in action games, and while some, like Call of Duty still provide a strong and polished single player campaign, for most such [...]